Saturday, November 16, 2013
As established somewhat before, I need to face the fact that free time is extremely limited in my current situation. To not go insane I can't spend all that time game developing. So I wait and rely on the short bursts of creativity I have to work on the game. I've been trying to get as many small ideas working in the game as possible, so the outcome isn't super cliche or boring...
I've began working on areas in chunks so that way I can jump around the world map. Creating the game in chronological order gets boring, especially since you have to focus on one area for awhile. By working ahead I also get an excuse to make a kickass ultra powerful debug menu that future testers will get to use.
Of course, temporary graphics (Ugh, that background) are still EVERYWHERE. I'll be leaving those as a last priority, so expect future gamedev screenshots to be ugly, depending on the area and point of the game they take place.
Last year at NCFC, you guys got a demo. That demo is a mess and doesn't have certain IMPORTANT changes in the game's engine and design. I wonder what I'll be showing this year... Check out their website once the convention begins to find out! Also, I've put the new trailer at the top of this post.