Friday, June 14, 2013

Back! With a Teaser!

First thing's first: I'm sorry that I haven't updated in nearly 2 months. State testing and finals really got the most of me, I didn't have any time to spare. However, in the last few days, I've made some quite significant changes to the game engine, but sadly, not much to the actual level design.

Consistent Tiling
I redid all of the tilesets in the game. Why is that significant? Because I've always had trouble with the concept of consistent graphics. Everything looked mixed together. So I've put a lot of effort into making sure that everything matches the same basic sprite style.

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No more Fusion-looking tiles.

New Sound Engine
This applies to the music. The game now runs on the Caster sound engine. With this, I have more control over the music and sound formats I can use. This way, I can use OGG Vorbis files. With that, I can provide a version of the game with less bulky sound files, making the download and load times shorter. Now this really sacrifices sound quality, so high quality will still be an option.

Redone Enemies
Aside from weak points, enemies now do more themselves! Some breath fire in addition to their climbing, some self destruct to prevent you from reaching certain areas. It's all part of making things more challenging, but in a fair way. Also, most of the reused enemies (Geemers, sidehoppers, desgeegas, gullugs, etc.) are being redesigned or have already been.

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What are those things?

Well, that's really all I've been able to get done. I promise more in the coming months. Until then, enjoy the new trailer!


Have You Read This Far?

If you do, I appreciate it. I am not the best pixel artist. I'm looking for someone who would be willing to assist me in spriting enemies and bosses for the game, and making everything look more put together and nicer overall. If you think you can help, please let me know. You can contact me at iamnotalizard(@)aim.com

5 comments:

  1. Awesome but the Commodore 64 music is IMO a little out of place (and it doesn't sound like Metroid at all).

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    Replies
    1. This whole game itself is breaking a lot of Metroid rules. However, the way the music system works will allow you to replace the music tracks with other songs if you don't like the ones in the game.

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    2. Well, as long as it's fun I don't care how many rules it break. I just hope it will empathize exploration and have a lot of secrets to find like other Metroid games. It IS after all, a Metroid game right?:)

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  2. I do not know how to draw sprites, but I love video games; more importantly, well-crafted video games. I just wanted to tell you that think you have a great on here in the works, and I am VERY excited to see what the final product looks like. If you ever decide to do a beta test, I would love to be a part of it, and to help with any bugs I can. Thanks.

    JohnnyD

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  3. Good job on pushing your project this far! I can testify to the fact that programming a game can be really tough, especially when you're doing it alone and unaided...

    Keep up the great work man, I look forward to seeing where this game goes next! IMO, it seems to be the ultimate cross between Metroid II,
    Super Mario 2, and sheer fun & comedy! A brand new take to the Metroid world!

    Sincerely,
    Cyber-seeker

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